Showing posts with label Async. Show all posts
Showing posts with label Async. Show all posts

Saturday, October 20, 2012

Simply Explained: Multithreaded vs. Async as the hamburger restaurant

 

Hi,

Recently I have been lurking around the Node.js IRC channel and I saw that many people start using Node.js without realizing the main differences between the multithreaded approach and the asynchronous approach. This post will explain this difference through a simple (non computer oriented) example.

Suppose you are starting a hamburger fast food restaurant. In your restaurant you have only one dish: A hamburger. It is made by strictly following these steps:

  1. When a customer comes in the clerk takes his order (10 sec).
  2. The clerk puts a meatball on the grill and roasts it (30 sec).
  3. The clerk puts the buns in the oven and warms them (30 sec).
  4. The clerk assembles the hamburger and serves it to the customer (10 sec).

This recipe may not result in the best of hamburgers but it’s a start. In our example we have two critical resources (marked bold), the grill and the oven. When each of these devices is in use, no one else can use them. The clerk represents our thread and the recipe our code. The clerk follows the recipe to the letter in the same way our code is executing on a CPU.

--- What happens in a single threaded environment?

We have one clerk. When he puts the meatball in the grill he has to wait near the grill (doing nothing) while the meatball is fully roasted, then he takes the meatball out and can proceed to the oven. He puts the buns in the oven and again… waits… Until the buns are warm. The entire hamburger making process takes 80 seconds (10 + 30 + 30 + 10).

This is not bad for a single customer. In fact, the fastest any customer can be served a hamburger is 80 seconds so in the case when only one customer comes to the restaurant we are doing a perfect job serving him fast. The problem starts when there are several customers coming in. Consider the case when two customers are coming in together. The clerk has to follow the recipe for both customers, the first customer  gets a hamburger after 80 seconds while the second customer after 160 seconds (since the clerk can start making the second hamburger only after he is done with the first). Each additional customer would have to wait additional 80 seconds for any other customer standing before him in the line. The next diagram depicts serving one customer by a single clerk.

Drawing1

To solve the aforementioned problem we usually use a multithreaded model. In our example we simply add another clerk. In this case when two customers come into the restaurant each customer will be served by a different clerk. On first glance you might think that now each customer gets a hamburger after 80 seconds but this is not the case. Remember the critical resources? Both clerks take the order at the same time but only one of the clerks can use the grill (while the other waits for the grill to be available). The diagram for two clerks serving two customers looks like this:

Drawing2

The first customer still gets the hamburger after 80 seconds but the second customer gets his after 110 seconds, 50 seconds faster than in the single threaded case. From this example we can deduce two things:

  1. If more than two customers come we need more clerks. Clearly, there is a limit to the number of clerks we can have (and that limit is probably not very high). More clerks mean a crowded kitchen and at some point they start bumping into each other and even taking the wrong meatballs from the grill. This happens in software too. The more threads you have the more time you computer spends on switching between them and the more time you spend on debugging various race conditions .
  2. No matter how many clerks we hire we still have only one grill and one oven so at some point adding clerks will have no added value (in fact it will just cause more problems, see item 1). This happens in software too. So what do we do? We buy more grills… errr… RAM, CPUs, storage, bandwidth etc... Our handling capacity is directly linked to the hardware upgrades we are making.

--- Where does the asynchronous model comes in?

In the asynchronous model we make a small change to our kitchen equipment. Instead of hiring more clerks we have only the one clerk but he doesn’t wait at the critical resources. Instead, the grill and the oven have an input box and an output box each. When the clerk wants to use the grill, for example, he puts the meatball in the input box and goes away to do anything else. When the meatball is ready (after 30 seconds) it drops into the output box and the grill rings a bell. The clerk can pickup the meatball and continue the recipe. The diagram for serving two customers in this model looks like this:

Drawing3 (3)

Note the colors: White – the clerk is actually doing some work, Grey – the clerk is not doing anything, Yellow – the machines are doing the actual work.

We can see that the second customer still gets his hamburger after 110 seconds with only one clerk. We can also see that during these 110 seconds the clerk was occupied for 40 seconds and the rest of the time he was waiting for additional customers to come in (we didn’t have that slack time in the multithreaded model).

--- Wait! What? Making the algorithm async didn’t make it faster?

No! Async will not make your algorithm run faster, if anything it will make it run slower.

--- Then why people use Node.js which works in the async model?

The answer is in those Grey areas in the last diagram. Think about the second example (with the multithreaded model), if another customer comes in and wants to order ice-cream (which takes 10 seconds to make and requires the ice-cream machine). The customer would have to wait 120 seconds to get the ice-cream simply because there is no clerk to take his order. In the async model it would take 30 seconds because the single clerk can take the order 20 seconds into handling the first two customers.

The main point here is that you can’t take the clerk from the second example and put it to work as the clerk in the third example.  He simply would not understand why the machines are making all those sounds. In the software world, you can’t take code written for a multithreaded server, translate it to JavaScript and let it run on Node.js because it doesn’t work in the async model. Doing so means that you are back to the single threaded model of the first example which would certainly cause severe degradation in the response times of your server.

So what should you do to make your Node.js server as responsive as possible? (Not as fast as possible!)

  1. Use the async framework that Node.js provides for you and avoid using the sync methods.
  2. Make your code async by implementing your own async calls or using the calls of Node.js APIs.
  3. Make the non async code section as short as possible. Look at the ice-cream example. If we could reduce the “Take order” step into 5 steps that take 2 second each then the third customer could get the ice-cream faster (14 seconds).

Conclusion, Node.js with its async nature is a great tool but as with any other tool it requires understanding of how and when it should be used. Node.js is not a magic solution that makes any server run faster but a framework that allows you to build a server with improved response times for high number of users without considerably increasing the hardware capacity.

Thank you for reading. Please write your thoughts in the comments.

Boris.

Saturday, September 1, 2012

Async ForEach–The basic three levels of async loops

 

Hi All,

Today I am going to continue my series about async. This time I will talk about loops or more specifically about for each loops over a collection. I present async for each loops by through three examples where each example adds the asynchronous part to a different section of the loop.

Non-Async loop

This is the most basic type of loop and is the same loop that is provided by all sorts of frameworks (for example underscoreJS has a forEach method). In this case it is up to the user to make the code asynchronus and the loop function itself does not provide any facilities for it.

Non async loop
Code Snippet
  1. App.eachSync = function (collection, iterator, context) {
  2.     var token = {
  3.         canceled: false
  4.     };
  5.     for (var i = 0, l = collection.length; i < l; i++) {
  6.         iterator.call(context, collection[i], token);
  7.         if (token.canceled) {
  8.             break;
  9.         }
  10.  
  11.     }
  12. };
(for brevity I have omitted all the error handling code)
The loop function takes three arguments:

  • collection – The collection to iterate over.
  • iterator – The function that will be called for each iteration.
  • context – The pointer to “this” operator within the iterator function.

The iterator takes two arguments


  • The item of the current iteration
  • A token which can be used to transfer data between the iteration (in this example used for breaking out of the loop).

If the user wants to run something asynchronously then she must add the asynchronous code calls within the iterator method.


Async-Itarators


The next obvious step from the previous version is that the loop calls the iterator asynchronously. In the following code the loop runs synchronously but schedules each call to the iterator to run asynchronously. In this case, if the collection contains many items, the loop itself may make your thread stuck.


A loop that calls the iterator asynchronously
Code Snippet



  1. App.eachAsync1 = function (collection, iterator, context) {
  2.     var token = {
  3.         canceled: false
  4.     };
  5.     for (var i = 0, l = collection.length; i < l; i++) {
  6.         setTimeout(function (index) {
  7.             if (!token.canceled) {
  8.                 iterator.call(context, collection[index], token);
  9.             }
  10.         }, 0, i);
  11.     }
  12. };

Async-Loop


Another approach to the async loop problem would be to make the loop itself asynchronous. To do this we need to save the current iteration nu,ber within the scope and call an intermediate method iteratively. The intermediate method will schedule itself and call the iterator. The code would look something like this: 


Both the loop and the iterator calls are async
Code Snippet



  1. App.eachAsync2 = function (collection, iterator, context) {
  2.     var token = {
  3.         canceled: false
  4.     },
  5.     totalLength = collection.length,
  6.     innerFunction = function (index) {
  7.         setTimeout(function (innerIndex) {
  8.             if (!token.canceled) {
  9.                 iterator.call(context, collection[innerIndex], token);
  10.             }
  11.         }, 0, index);
  12.         index++;
  13.         if (index < totalLength) {
  14.             setTimeout(innerFunction, 0, index);
  15.         }
  16.     }
  17.  
  18.     innerFunction(0);
  19. };

At first, the innerFunction is called with the index 0. Next, it schedules the iterator call and itself until we reach the end of the collection. Note that it is possible to run the iterator directly and not schedule it.


Conclusion


As always with async we gain non blocking code on the expense of time. The code runs slower but in chunks, each chunk block the thread for a short while but allows other things to run in the thread in between the chunks. I ran the three loops on a code that prints the numbers 1 to 1000 to the console. As expected the performance degradated noticeably from one method to the next.


To quote Isaac Z. Schlueter (and I hope I am quoting right) – Async is something that you do not when you want to make things go faster but when you can’t make things go fast enough.


 


Thank you for reading,


Boris.

Friday, August 10, 2012

Async Mutex – Control flow in asynchronous functionality

 

Hi All,

In this post I am going to continue talking about asynchronous execution. Having read about async one might think that mutual exclusion and flow control structures are no longer required but this is not the case. For async execution you need similar structures with the async twist to them. In this post I am going to present a simple case where an async mutex is needed and used.

The scenario is quite simple. Through async calls you acquire some data structure, calculate some value and add it to the data structure (which affects all subsequent calculations). In my example I would like to calculate the first 7 elements of the Fibonacci series. For the sake of the argument I will assume that each operation must be performed asynchronously.

(Sorry C# guys, this code is in JavaScript).

 var data = [0, 1];

function retrieveData(callback) {
var x = data[data.length - 1];
var y = data[data.length - 2];
setTimeout(function() {
callback(x, y);
}, 0);
}

function calculateSum(x, y, callback) {
var sum = x + y;
setTimeout(function() {
callback(sum);
}, 0);
}

function addSum(sum, callback) {
data.push(sum);
setTimeout(callback, 0);
}

//Adds count fibonnacci elementd to data
function fibonacci(count) {
var i;
for ( i = 0; i < count; i++) {
retrieveData(function(x, y) {
calculateSum(x, y, function(sum) {
addSum(sum, function() {
console.log(data);
});
});
})
}
}

So what do we have here…  The next Fibonacci number is calculated through three async calls. The first call to retrieveData takes the last two numbers on the array and returns them through an async call to a callback. Think of it as retrieving a record from a remote repository or database. Next we have an async call that does the “logic”. It calculates the sum of the two numbers through the calculateSum function. The sum itself is then passed to a callback which adds it back to the original array, again through an async call. When I run this code on V8 I get the following result:


fibonacci(5);


5 x [0, 1, 1, 1, 1, 1, 1]


5 times the array you see above. But why? Lets look at the loop and try to trace what happens. The loop runs 5 times without interruptions (we are not multi-threaded). Each run it schedules the call to retrieveData on the event loop. Next, the function fibonacci exits and retrieveData is run five times in a row. At this point all five execution scenarios run on the same two values of the array – 0 and 1. Next, calculateSum and addSum run (each runs five times in a row). The end result is now clear. What we need here is to tell the event loop that it can run the functions asynchronously but only one execution may run within the loop. To this end I have implemented an async mutex:

   App.AsyncMutex = function() {
this.queue = [];
this.ownerToken = null;
this.token = 0;
};

App.AsyncMutex.prototype.enter = function(callback) {
if (this.ownerToken !== null) {
this.queue.push(callback);
} else {
this.token++;
this.ownerToken = this.token;
callback(this.token);
}
}

App.AsyncMutex.prototype.leave = function(token) {
if (this.ownerToken === null || this.ownerToken !== token) {
throw new Error("Owner token mismatch. Expected " + this.ownerToken + " but received " + token);
};

var callback;

if (this.queue.length > 0) {
this.token++;
this.ownerToken = this.token;
callback = this.queue.shift();
callback(this.token);
} else {
this.ownerToken = null;
}
}




The async mutex implementation is very simple. To protect some code simply wrap it with a call to mutex.enter. In the callback you receive a token which you use when you are done with the protected code and you call mutex.leave(token). The mutex assures that only one executer is within the protected code and adds all the others to a queue. Once the executer is done it runs the next executer in the list.


To use the mutex we need only a tiny code change:

      function fibonacci(count) {
var i, mux = new App.AsyncMutex();
for ( i = 0; i < count; i++) {
mux.enter(function(token) {
retrieveData(function(x, y) {
calculateSum(x, y, function(sum) {
addSum(sum, function() {
console.log(data);
mux.leave(token);
});
});
});
});
}
}
Run the code again and the result is:
[0, 1, 1] 

[0, 1, 1, 2]

[0, 1, 1, 2, 3]

[0, 1, 1, 2, 3, 5]

[0, 1, 1, 2, 3, 5, 8]

Exactly as we want it to be.

 

 

Thank you for reading.

Boris.

 


Friday, August 3, 2012

Simply Explained – Async

 

Hi All,

The blog is back after a somewhat long break. The break was due to two major changes in my life, the first is that I moved to a new apartment and had to deal with lots of new apartment stuff. The second is that I made a career change of 180 degrees (in terms of technological stack) and moved from Windows-.NET-WPF to Linux-Javascript-NodeJS. This means that you will probably see a change in content in future posts.

Anyway…

Modern applications are becoming more demanding in CPU resources. The CPU manufacturers used to deal with this demand by increasing the clock speed of the processor and by improving the internal architecture. In recent years (~10) this trend has changed to building multi-code processors and the dependence on multi threaded designs to speed up the application. In the world of .NET dealing with threads was usually done by experts as there are many pitfalls such as race conditions and mutual exclusion to be considered. In the last two versions of .NET framework this entire area was dramatically improved by introducing many new classes and the TPL framework and integration into the language in C# 5. You can read more about it in Pavel’s blog here and in this nice post that summarizes some of the key features of multi threaded libraries in .NET 4.

Parallel to the trend of multi-threaded design another trend evolved (or rather forced). The event loop design. It is not new by any means and in fact Windows is using this concept from the very first versions. The basic idea is that there is a queue of events and a process that de-queues the events one by one and handles them. The events may come from external sources like IO or internally from the process. In this post I will demonstrate how to implement a simple factorial method in the three paradigms:

Simple Code

In this paradigm we don’t do anything special and just write the code ignoring the implications of a long running method. The code would look something like that:

The simple way.
Code Snippet
  1. private BigInteger Factorial(int n)
  2. {
  3.   BigInteger result = 1;
  4.   for (int i = 2; i <= n; i++)
  5.   {
  6.     result = result * i;
  7.   }
  8.  
  9.   return result;
  10. }

 

This is how you would use it.
Code Snippet
  1. myLabel.Content = Factorial(50000).ToString();

The main problem here is that when this code is run, everything else doesn’t. The UI will appear to be stuck since it is not being refreshed and no interactions are possible with the process.

What you would probably do in this case is jump straight to the multi-threaded paradigm.

Multi-Threaded

In this paradigm we want to call our calculation on a background thread and once it is done let it report the result on the UI thread (updating the label). The code would be something like this:

Running the calculation in the background.
Code Snippet
  1. Thread thread = new Thread(new ParameterizedThreadStart(ThreadedFactorial));
  2. thread.IsBackground = true;
  3. thread.Start(50000);

 

The code that runs on the background thread.
Code Snippet
  1. public void ThreadedFactorial(object n)
  2. {
  3.   BigInteger result = Factorial(Convert.ToInt32(n));
  4.   this.Dispatcher.Invoke(new Action<string>(PrintResult), new object[] { result.ToString() });
  5. }

 

The result is reported on the UI thread.
Code Snippet
  1. public void PrintResult(string result)
  2. {
  3.   myLabel.Content = result;
  4. }

This implementation solves the issues with the simple implementation and is quite simple. The problems begin when there are resources shared between threads. You have to use locks, semaphores, and other thread synchronization constructs to make things work right. When the code gets larger you find yourself thinking “but what if the context switch is between the “if” statement and the assignment” and end up adding a lock on the entire method. We all been there. (And I will not start with how hard it is to debug concurrency issues.)

One more thing to take into account is that some environments don’t have threads (not .NET). Your browser running JavaScript probably does it on a single thread (the JavaScript not the browser).

The next paragraph shows how to write the same functionality on a single threaded system.

Event-Loop

The dispatcher is a “magical” object. It allows you not only to sync calls from different threads but also to schedule calls on the same thread (the UI thread in our case). Note the second parameter of the method Dispatcher.BeginInvoke is DispatcherPriority which allows you to add your method execution to a specific priority within the event loop of the UI thread. If you are able to break the calculation (or any other task) to small enough pieces then you can schedule those pieces one after the other on the event loop. This will insure that other events such as repaints and IO inputs are still handled by the process since they are interlaced within your calculation. The code may look something like this:

 

Calling the factorial method. Note the last parameter is the callback that should be run once the method is finished. Passing the callback as the last parameter is a common practice in this paradigm.
Code Snippet
  1. PartialFactorial(1, 1, 50000, new Action<string>(PrintResult));

 

The partial factorial method.
Code Snippet
  1. public void PartialFactorial(BigInteger result, int current, int end, Action<string> callback)
  2. {
  3.   BigInteger tempResult = result;
  4.   int i;
  5.   for (i = current; i <= current + 100 && i <= end; i++)
  6.   {
  7.     tempResult = tempResult * i;
  8.   }
  9.  
  10.   if (i <= end)
  11.   {
  12.     this.Dispatcher.BeginInvoke(new Action<BigInteger, int, int, Action<string>>(PartialFactorial), System.Windows.Threading.DispatcherPriority.Background, new object[] { tempResult, i, end, callback });
  13.   }
  14.   else
  15.   { callback(tempResult.ToString()); }
  16. }

There are a couple things to notice here. First, I perform only 100 calculations and then schedule the rest by invoking the same method with the new parameters. The scheduling is done with the Background priority which is after all the IO and rendering is already finished. If the calculation is complete I call the callback provided for me by the original caller. I could schedule the callback call as well.

The main advantage here is that you don’t need to deal with any threads as everything is done on a single thread. There are several disadvantages that I should mention:

  1. The code is a bit awkward. One can get used to this but it will always seem a bit clogged compared to the clean code of the multi-threaded approach. This is mainly due to the specific example I give here. Many processes can be broken into very small work units without making the flow so hard to understand.
  2. There is a loss of call stacks. Every time you schedule a method to the event-loop you are basically starting a new call stack. This is for better and for worse (no stack overflow as in recursion).
  3. The framework has to support this approach. In the example above one of the most time consuming methods was actually converting the BigInt to string (if you talk binary you know why it takes so long). There was no simple way to break this method to smaller bits so the UI is stuck while in this method. Frameworks like NodeJS which are built on the principle of event loop will make sure that no method blocks for that long.

 

I ran a small performance test on all three methods. And the event loop approach was a little slower than the other two but not by a factor. For a factorial of 50000 it took the first two methods ~7.5 seconds to complete while the event loop method took ~8 seconds. I tried different number of iterations within the PartialFactorial methods. Values above 300 made the UI cough a little bit. With a value of 100 there were no visible penalties.

Thank you for reading,

Boris